


JessBethesda posted on both beta and stable patches being released for both games. But we do depend on the studio for fixing game-breaking bugs.Īnd for a short while, we did get those fixes. A Bethesda community manager was keeping us in the loop on each game’s respective subreddit. Their games have many flaws that we either overlook or use mods to get around.

Let’s face it, Bethesda isn’t known for games that work flawlessly. Fallout 4 VR earned a 9 out of 10, and Skyrim VR likewise took home an impressive 9 out of 10.īut we all knew it was going to take a few patches to get things, well, I can’t say right, but at least more playable. I had the machine to run both at more than acceptable levels and I gave each game a solid score. Fallout 4 VR was much harsher in terms of requirements, but Skyrim ran really well. It’s a ton of work and there were going to be performance issues, no doubt. Now, I wasn’t expecting a fully baked VR experience since Bethesda was trying to retrofit it into their current engine. Skyrim enjoyed a nice little exclusive period on the PlayStation VR and it got somewhat favorable reviews. Fallout 4 VR would come to the PC first with Skyrim coming about six months later. Bethesda announced Fallout 4 VR and The Elder Scrolls V: Skyrim VR and there was much rejoicing on my end. Being a big fan of the Fallout series and having played a ton of hours of The Elder Scrolls V: Skyrim, I was hoping Bethesda would one day make a game in those worlds in VR.Īnd then it happened. and be fully immersed in the worlds that Bethesda created. When I first got into VR with the Oculus Rift Developers Kit DK2, I imagined a day where I could walk around Skyrim or the ruins of Washington D.C.
